Oh, boy. Nintendo’s never been one to propagate a solid online experience, but I’m sure many of us were hoping the Wii U would change the old story. What better time to come out of the gates running with fantastic multiplayer support and robust internet connectivity features?
Well, it certainly seems like we’ll get there eventually, but not at launch with first-party titles. Or, at least the one most people would love online multiplayer in: Pikmin 3. Miyamoto recently held an interview with IGN, in which he stated:
<quote>You have to be very careful that you don’t drop frames as you’re trying to sync up with other players over what could be a very great physical distance, over the internet. But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection.</quote>
Never mind the fact that games have accomplished this menial task for years upon years now! Either they’re still working out bugs in the infrastructure and really are worried about framerate and dropped connections, which is bad, or they started work on Pikmin 3 on the Wii and merely ported it over to build a strong launch lineup, which is not so bad, I guess.
In the end, Miyamoto said “unfortunately, no online multiplayer for Pikmin 3. But the co-op local multiplayer is really fun.” I’m sure that’s enough for us…. right? Fun.
Here’s a code for another game with no online multiplayer, but is fun: Canabalt! (EU Code)
- Pikmin 3 Will Be “More Like the Original”